Formula Sheet
11 min read
Motion In A Plane
- All the formulas in one go
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Basic of Vector
Scalars
Those physical quantities which require only magnitude but no direction for their complete representation, are called scalars.
Distance, speed, work, mass, density, etc are the examples of scalars.
Vectors
Those physical quantities which require magnitude as well as direction for their complete representation and follows vector laws are called vectors.
Tensors
Tensors are those physical quantities which have different values in different directions at the same point.
Moment of inertia, radius of gyration, modulus of elasticity, etc are the examples of tensors.
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Vector Laws 1.Addition of Vectors
- Triangle Law of Vectors
If two vectors and acting at a point are inclined at an angle , then their resultant and if the resultant vector subtends an angle with vector , then
- Parallelogram Law of Vectors
Resultant of vectors and is given by and if the resultant vector subtends an angle with vector , then
- Polygon Law of Vectors
2. Subtraction of Vectors
3. Multiplication of a Vector
When a vector A is multiplied by a real number n, then its magnitude becomes n times but direction and unit remains unchanged. and
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Scalar or Dot Product of Two Vectors
The scalar product of two vectors is equal to the product of their magnitudes and the cosine of the smaller angle between them. It is denoted by . (dot).
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Vector or Cross Product of Two Vectors
The vector product of two vectors is equal to the product of their magnitudes and the sine of the smaller angle between them. It is denoted by * (cross).
The direction of unit vector can be obtained from right hand thumb rule.
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Motion in a Plane
Position
Velocity
Acceleration
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Motion in Plane Equations
For
Here,
= initial velocity along the
= final velocity along the
= acceleration along the
= displacement along the
= time taken while executing the motion along the
For
Here,
= initial velocity along the
= final velocity along the
= acceleration along the
= displacement along the
= time taken while executing the motion along the
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Relative Velocity in Two Dimensions
Suppose that two objects and are moving with velocities and (each with respect to some common frame of reference, say ground.). Then, velocity of object relative to that of is :
CROSSING RIVER
A boat or man in a river always moves in the direction of resultant velocity of velocity of boat (or man) and velocity of river flow.
1. Shortest Time :
Velocity along the river,
Velocity perpendicular to the river,
The net speed is given by
2. Shortest Path :
Velocity along the river,
Velocity perpendicular to river
The net speed is given by
At an angle of with the river direction, velocity is used only to cross the river,
therefore time to cross the river, and velocity is zero, therefore, in this case the drift should be zero.
or or
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Rain Problems
or
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Projectile Motion
Time of flight :
Horizontal range :
Maximum height :
Trajectory equation (equation of path) :
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Projection on an inclined plane
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Uniform Circular Motion
The angular speed , is the rate of change of angular distance. It is related to velocity by .
Centripetal acceleration =
If is the time period of revolution of the object in circular motion and is its frequency, we have , ,